Hoy ha sido liberada la versión 3.0.2 del Fantasy Grounds. Esta versión sigue principalmente corrigiendo errores y bugs de la nueva versión 3. También se han realizado cambios en el CORE, en el Targeting de los tokens, (ahora las flechas de objetivo solo aparecen al desplazar el cursor encima del token, o si esta seleccionado y en un montón de cosas más).
Fuente: http://www.fantasygrounds.com/forums/showthread.php?20337-Release-v3-0-2

Versión 3.0.2
Targeting arrows are only shown for selected tokens or tokens hovered over.
Text formatting support added for bulleted lists in formatted text fields.
If a user clicks on a link which no longer exists for them, a message will be displayed in the chat window instead of opening the console.
In Manage Characters mode, the hot key bar is now available; instead of the single dice box.
For players, hot keys are now stored and swapped on a per-character basis.
When pressing Enter key in single line text field, the focus will advance to the next field in the window, instead of going to chat entry.
When dragging links from a formatted text field, the link text will now be displayed when dropped in the chat window.
Image records created by adding images to a campaign will no longer include the file extension in the image name.
[LAUNCHER] Last manage character selection remembered.
[CoreRPG+] For players, tokens tied to combat tracker PC entries owned by that player will always show targets (if no other tokens selected).
[CoreRPG+] For GM, token tied to active combat tracker entry will always show targets (if no other tokens selected).
[CoreRPG+] In Manage Characters mode, added chat window support for rolling dice and running slash commands.
[CoreRPG+] In Manage Characters mode, added support for importing characters from FG character XML files.
[CoreRPG+] Coin types no longer removed from party sheet on distribution.
[CoreRPG+] When PC deleted, any linked combat tracker record converted to NPC.
[CoreRPG+] Chat window notices for effects applied to NPCs are only visible if applied by a PC.
[CoreRPG+] Replaced window title font with one that supports international characters better, and adjusted color.
[CoreRPG+] Dice tower will use user name for rolls not made from PC or NPC sheets.
[3.5E/PFRPG/4E] Library entries are again sorted by name. Other rulesets continue to sort by how the module was defined (database node names).
[3.5E/PFRPG/4E/CnC] Coin types preloaded into parcels and party sheet inventory tab.
[3.5E/PFRPG/4E/CnC] When dragging damage/heal results from chat window and holding Control key, the opposite will be applied.
[3.5E/PFRPG] Added option on character sheet to toggle between spell summaries and mini action buttons.
Players sometimes not able to edit characters when first taking ownership or creating new characters. Fixed.
Cache file write error when using certain accented characters in user name. Fixed.
Crash when pressing PageDown or PageUp keys while editing a single-line string field. Fixed.
When using headings in formatted text fields, the spacing between all text and lists increased after the heading text. Fixed.
Tokens in campaign tokens folder were not being exported when exporting module data. Fixed.
Formatted text fields would scroll and/or add selection when dropping links onto link list slots. Fixed.
Could not drag and drop roll results or numbers from chat entry back onto chat window. Fixed.
Could not middle click secret chat entries to share them. Fixed.
Incorrect version mismatch error message on client side when reconnecting. Fixed.
Exporting records with campaign tokens generated error. Fixed.
Crash if record shared/unshared which contained formatted text fields which circularly referenced other formatted text fields. Fixed.
Player hot keys would override each other. Fixed.
Ruleset tokens in the base tokens directory would get their own individual folders. Fixed.
Grid not visible to players when drawing-only image shared without any drawings. Fixed.
Speaker and chat text swapped when dragging speech bubble to chat window from formatted text field. Fixed.
When first clicking in formatted text control, control was performing additional scrolling or selecting text. Fixed.
Formatted text control not updating display when selecting text. Fixed.
Formatted text control scrolling to cursor if link/chat clicked on when it doesn't have keyboard focus. Fixed.
Active token visual not displaying in player view. Fixed.
[UPDATER] After running updater, console would pop open on any log message, not just errors. Fixed.
[CoreRPG+][SW] Tokens not visible for encounter placement. Fixed.
[CoreRPG+] Modifier application button overlapping modifier text in campaign modifier list for players. Fixed.
[CoreRPG+] In Manage Characters mode, layout was incorrect for rolling scores and assigning points. Fixed.
[CoreRPG+] In Manage Characters mode, dice rolls were not being accepted when rolling scores. Fixed.
[CoreRPG+] In Manage Characters mode, unable to drag and drop items from modules to PC inventory. Fixed.
[CoreRPG+] Window titles not centered when opening some windows. Fixed.
[CoreRPG+] Unidentified items transferred to characters would sometimes be identified in the process. Fixed.
[CoreRPG] When dice dropped on character skills list, if was always being added to first skill in list. Fixed.
[3.5E/PFRPG/4E] Effects from PC sheet were being applied with target initiative, not PC initiative. Fixed.
[3.5E/PFRPG/4E] Parcels from modules being incorrectly migrated when viewed. Fixed.
[3.5E/PFRPG] Spells not sorting alphabetically within spell levels. Fixed.
[3.5E/PFRPG] Spell attack, save and effect fields not updating correctly on spell drag and drop. Fixed.
[3.5E/PFRPG] Script error when editing caster level on a PC mini actions sheet or a NPC spell sheet. Fixed.
[PFRPG] Damage will no longer be changed to nonlethal for creatures with regeneration, and regeneration now works on all damage.
[4E] Power name double-click on character sheet or character mini sheet again outputting full power text.
[4E] Death saving throws not automatically applying critical success or failure results. Fixed.
[CnC] Ability score fields missing for NPCs with the Character type. Fixed.
[CnC] Library again listed in definition order, instead of alphabetical order.
[CnC] When adding to CT, modifiers or multiple dice in NPC HD field were not considered when generating hit points. Fixed.
[CoC] Dodge skill incorrectly using 5xDex, instead of 2xDex. Fixed.
[CoC] Sanity rolls showing starting sanity value, instead of current sanity value. Fixed.
[SW] Crash when deleting entry from combat tracker. Fixed.
[SW] Crash after sharing combat tracker when using community Enhanced Combat Tracker extension. Fixed.
[SW] Script errors when opening some lists while using the community Enhanced Library extension. Fixed.
[SW] Character import in character selection window always overwriting previously imported characters. Fixed.
[SW] Targeting combatant information available again.
[SW] Tools window sizing not correct. Fixed.
[SW] Console errors when using /r command. Fixed.
[SW] /r now executes the reply command, instead of the random command.
[SW] Script errors when players opened certain record types (NPCs). Fixed.
[SW] Script errors when dragging or using mouse wheel on CT benny field for an entry created manually. Fixed.
[SW] Extra chat entries generated when dragging bennies or damage raise die to chat window. Fixed.
[SW] Script error when using Manage Characters mode about missing statdiecup. Fixed.
[SW] Script error when setting portraits in Manage Characters mode. Fixed.
[SW] Error when clicking preferences button in Manage Characters mode. Button removed.
[DEV] Frame decals are always centered, even when larger than control/window.
[DEV] Support for chat entry, chat window and hot key bar added for Manage Characters mode.
[DEV] /reload support added in Manage Characters mode.
[DEV] In Manage Characters mode, Comm.deliverOOBMessage will now trigger OOB message handlers.
[DEV] window.onSizeChanged event triggered when window size adjusted due to window position memory feature.
[DEV][CoreRPG+] String assets added for image toolbar button tooltips.
[DEV][CoreRPG+] Option keys can now be overwritten.
[DEV][CoreRPG+] Option data for base CoreRPG layer now stored in separate script from options engine code.
[DEV][CoreRPG+] Calendar output notices and day suffixes are now string assets.
[DEV] For backward compatibility, windowreferencecontrol.getValue and windowreferencecontrol.getTargetDatabaseNode return record values independent of class value being empty.
[DEV] windowreferencefield - Added selfonempty tag
[DEV] Handlers registered for onObserverUpdate events using DB.addHandler were never triggered. Fixed.
[DEV] Crash when script triggered on node deletion deleted a parent on the node deleted. Fixed.
[DEV] Crash when handlers assigned to built-in control functions. Fixed.
[DEV] DB.copyNode failing when paths similar, instead of doing true parent check. Fixed.
Targeting arrows are only shown for selected tokens or tokens hovered over.
Text formatting support added for bulleted lists in formatted text fields.
If a user clicks on a link which no longer exists for them, a message will be displayed in the chat window instead of opening the console.
In Manage Characters mode, the hot key bar is now available; instead of the single dice box.
For players, hot keys are now stored and swapped on a per-character basis.
When pressing Enter key in single line text field, the focus will advance to the next field in the window, instead of going to chat entry.
When dragging links from a formatted text field, the link text will now be displayed when dropped in the chat window.
Image records created by adding images to a campaign will no longer include the file extension in the image name.
[LAUNCHER] Last manage character selection remembered.
[CoreRPG+] For players, tokens tied to combat tracker PC entries owned by that player will always show targets (if no other tokens selected).
[CoreRPG+] For GM, token tied to active combat tracker entry will always show targets (if no other tokens selected).
[CoreRPG+] In Manage Characters mode, added chat window support for rolling dice and running slash commands.
[CoreRPG+] In Manage Characters mode, added support for importing characters from FG character XML files.
[CoreRPG+] Coin types no longer removed from party sheet on distribution.
[CoreRPG+] When PC deleted, any linked combat tracker record converted to NPC.
[CoreRPG+] Chat window notices for effects applied to NPCs are only visible if applied by a PC.
[CoreRPG+] Replaced window title font with one that supports international characters better, and adjusted color.
[CoreRPG+] Dice tower will use user name for rolls not made from PC or NPC sheets.
[3.5E/PFRPG/4E] Library entries are again sorted by name. Other rulesets continue to sort by how the module was defined (database node names).
[3.5E/PFRPG/4E/CnC] Coin types preloaded into parcels and party sheet inventory tab.
[3.5E/PFRPG/4E/CnC] When dragging damage/heal results from chat window and holding Control key, the opposite will be applied.
[3.5E/PFRPG] Added option on character sheet to toggle between spell summaries and mini action buttons.
Players sometimes not able to edit characters when first taking ownership or creating new characters. Fixed.
Cache file write error when using certain accented characters in user name. Fixed.
Crash when pressing PageDown or PageUp keys while editing a single-line string field. Fixed.
When using headings in formatted text fields, the spacing between all text and lists increased after the heading text. Fixed.
Tokens in campaign tokens folder were not being exported when exporting module data. Fixed.
Formatted text fields would scroll and/or add selection when dropping links onto link list slots. Fixed.
Could not drag and drop roll results or numbers from chat entry back onto chat window. Fixed.
Could not middle click secret chat entries to share them. Fixed.
Incorrect version mismatch error message on client side when reconnecting. Fixed.
Exporting records with campaign tokens generated error. Fixed.
Crash if record shared/unshared which contained formatted text fields which circularly referenced other formatted text fields. Fixed.
Player hot keys would override each other. Fixed.
Ruleset tokens in the base tokens directory would get their own individual folders. Fixed.
Grid not visible to players when drawing-only image shared without any drawings. Fixed.
Speaker and chat text swapped when dragging speech bubble to chat window from formatted text field. Fixed.
When first clicking in formatted text control, control was performing additional scrolling or selecting text. Fixed.
Formatted text control not updating display when selecting text. Fixed.
Formatted text control scrolling to cursor if link/chat clicked on when it doesn't have keyboard focus. Fixed.
Active token visual not displaying in player view. Fixed.
[UPDATER] After running updater, console would pop open on any log message, not just errors. Fixed.
[CoreRPG+][SW] Tokens not visible for encounter placement. Fixed.
[CoreRPG+] Modifier application button overlapping modifier text in campaign modifier list for players. Fixed.
[CoreRPG+] In Manage Characters mode, layout was incorrect for rolling scores and assigning points. Fixed.
[CoreRPG+] In Manage Characters mode, dice rolls were not being accepted when rolling scores. Fixed.
[CoreRPG+] In Manage Characters mode, unable to drag and drop items from modules to PC inventory. Fixed.
[CoreRPG+] Window titles not centered when opening some windows. Fixed.
[CoreRPG+] Unidentified items transferred to characters would sometimes be identified in the process. Fixed.
[CoreRPG] When dice dropped on character skills list, if was always being added to first skill in list. Fixed.
[3.5E/PFRPG/4E] Effects from PC sheet were being applied with target initiative, not PC initiative. Fixed.
[3.5E/PFRPG/4E] Parcels from modules being incorrectly migrated when viewed. Fixed.
[3.5E/PFRPG] Spells not sorting alphabetically within spell levels. Fixed.
[3.5E/PFRPG] Spell attack, save and effect fields not updating correctly on spell drag and drop. Fixed.
[3.5E/PFRPG] Script error when editing caster level on a PC mini actions sheet or a NPC spell sheet. Fixed.
[PFRPG] Damage will no longer be changed to nonlethal for creatures with regeneration, and regeneration now works on all damage.
[4E] Power name double-click on character sheet or character mini sheet again outputting full power text.
[4E] Death saving throws not automatically applying critical success or failure results. Fixed.
[CnC] Ability score fields missing for NPCs with the Character type. Fixed.
[CnC] Library again listed in definition order, instead of alphabetical order.
[CnC] When adding to CT, modifiers or multiple dice in NPC HD field were not considered when generating hit points. Fixed.
[CoC] Dodge skill incorrectly using 5xDex, instead of 2xDex. Fixed.
[CoC] Sanity rolls showing starting sanity value, instead of current sanity value. Fixed.
[SW] Crash when deleting entry from combat tracker. Fixed.
[SW] Crash after sharing combat tracker when using community Enhanced Combat Tracker extension. Fixed.
[SW] Script errors when opening some lists while using the community Enhanced Library extension. Fixed.
[SW] Character import in character selection window always overwriting previously imported characters. Fixed.
[SW] Targeting combatant information available again.
[SW] Tools window sizing not correct. Fixed.
[SW] Console errors when using /r command. Fixed.
[SW] /r now executes the reply command, instead of the random command.
[SW] Script errors when players opened certain record types (NPCs). Fixed.
[SW] Script errors when dragging or using mouse wheel on CT benny field for an entry created manually. Fixed.
[SW] Extra chat entries generated when dragging bennies or damage raise die to chat window. Fixed.
[SW] Script error when using Manage Characters mode about missing statdiecup. Fixed.
[SW] Script error when setting portraits in Manage Characters mode. Fixed.
[SW] Error when clicking preferences button in Manage Characters mode. Button removed.
[DEV] Frame decals are always centered, even when larger than control/window.
[DEV] Support for chat entry, chat window and hot key bar added for Manage Characters mode.
[DEV] /reload support added in Manage Characters mode.
[DEV] In Manage Characters mode, Comm.deliverOOBMessage will now trigger OOB message handlers.
[DEV] window.onSizeChanged event triggered when window size adjusted due to window position memory feature.
[DEV][CoreRPG+] String assets added for image toolbar button tooltips.
[DEV][CoreRPG+] Option keys can now be overwritten.
[DEV][CoreRPG+] Option data for base CoreRPG layer now stored in separate script from options engine code.
[DEV][CoreRPG+] Calendar output notices and day suffixes are now string assets.
[DEV] For backward compatibility, windowreferencecontrol.getValue and windowreferencecontrol.getTargetDatabaseNode return record values independent of class value being empty.
[DEV] windowreferencefield - Added selfonempty tag
[DEV] Handlers registered for onObserverUpdate events using DB.addHandler were never triggered. Fixed.
[DEV] Crash when script triggered on node deletion deleted a parent on the node deleted. Fixed.
[DEV] Crash when handlers assigned to built-in control functions. Fixed.
[DEV] DB.copyNode failing when paths similar, instead of doing true parent check. Fixed.
Fuente: http://www.fantasygrounds.com/forums/showthread.php?20337-Release-v3-0-2