acrobata2000
Member
Svargth dijo:Comentar que en la Rules Cyclopedia (y la cito porque me ha parecido entender [corregidme si me equivoco] que los de la Marca se han basado en básico para su retroclon)
Yo diría más bien que se han basado en el libro de Players Manual by Gary Gygax and Dave Arneson, Revised by Frank Mentzer, Illustrations by Larry Elmore and Jeff Easley, 1983. TSR Hobbies, Inc.
Hay párrafos de textos que son LITERALMENTE IDÉNTICOS (traducidos claro está). Además en Rules Cyclopedia existen la posibilidad de las habilidades y en Las Aventuras en la Marca del Este no existen habilidades como tal.
Cito textualmente:
"General skills are abilities that characters can
use in the campaign. There are many general
skills, but no character will have more than a few
of them, so a character's choice of skills will help
make him more distinctive and more individually
useful in some campaign situations.
Using general skills is optional. If the DM
doesn't want to use them in his or her campaign,
they won't be used.
Beginning Skills
All 1st level characters start with four "blank"
skills, often called slots. (When a skill is chosen,
it stops being a slot.)
Characters who have an Intelligence of more
than 12 start with more than four skill slots. If
the character has an Intelligence of 13-15, he
gets 1 additional skill slot; if his Intelligence is
16-17, he gets 2 additional skill slots; and if his
Intelligence is 18, he gets 3 additional skill slots.
Different things determine which skills are
chosen to fill the character's slots. The player
may choose some or all of the skills to fill his
available skill slots. Or the DM may insist that
the player select certain skill choices appropriate
for the character background the player has chosen.
Página 81 Rules Cyclopedia
Fian seguro que puede decirnos más acerca de esto. Es el maestro de "lo antiguo" y gran conocedor de las 1º ediciones de D&D.
Evidentemente todo lo que he dicho es una OPINIÓN, no un dato. Realmente desconozco de dónde lo habrán sacado.