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Quinta edicion de Dungeons & Dragons!

peasant

New member
El propio Mike Mearls dice que ya se esta fraguando la proxima edicion pero que esta vez se hara conjuntamente a lo que la gente vaya diciendo o sea un D&D entre todos.
Enlace a la noticia

A s you may have read in the New York Times, it’s an exciting time for Dungeons & Dragons. We are happy to announce today that we are developing the next iteration of D&D, and will be looking to the legions of D&D fans to help shape the future of the game along with us.

Our mission is to ensure that D&D enters its next 40 years as a vibrant, growing, and exciting game. By listening to the needs of the D&D community, we can meet this goal. As part of our increased efforts to engage with the player-base, we launched a series of weekly articles in early 2011, including Rule of Three and Legends & Lore, to give you a voice in our work. We’ve listened to both praise and criticism from all D&D fans, regardless of their edition of choice, and we’ll continue to do so.

That is why we are excited to share with you that starting in Spring 2012, we will be taking this process one step further and conducting ongoing open playtests with the gaming community to gather feedback on the new iteration of the game as we develop it. With your feedback and involvement, we can make D&D better than ever. We seek to build a foundation for the long-term health and growth of D&D, one rooted in the vital traits that make D&D unique and special. We want a game that rises above differences of play styles, campaign settings, and editions, one that takes the fundamental essence of D&D and brings it to the forefront of the game. In short, we want a game that is as simple or complex as you please, its action focused on combat, intrigue, and exploration as you desire. We want a game that is unmistakably D&D, but one that can easily become your D&D, the game that you want to run and play.

D&D is more than just a set of rules for fantasy gaming. It launched an entire gaming genre and played a pivotal role in creating the entirety of the gaming industry, both analog and digital. The game has lived and thrived because it has awoken a spark of creation, visions of daring adventure, wondrous vistas, and untold horrors that pull us all together as a community of RPG fans. It is the countless players and DMs who have brought it to life over the years. The game is at its best when it is yours.

For that reason, we want your participation. The goals we have set for ourselves are by no means trivial or easy. By involving you in this process, we can build a set of D&D rules that incorporate the wants and desires of D&D gamers around the world. We want to create a flexible game, rich with options for players and DMs to embrace or reject as they see fit, a game that brings D&D fans together rather than serves as one more category to splinter us apart.

We have begun obtaining feedback from a limited Friends & Family playtest consisting of internal employees and their gaming groups and soon we will be expanding that group to consist of members from our existing body of playtesters. Then at the D&D Experience convention in late January, Wizards of the Coast will conduct a special playtest of ideas currently in development. The D&D Experience will be moving to Gen Con in 2013, so as a convention special this year, we will be offering show attendees a first-look at a draft of the new set of rules. Then beginning sometime in the spring, we will begin open playtesting. Through our web site, we will release a growing set of rules, classes, monsters and other materials for your study and feedback. We seek to reach as many people as possible, from the gamer who just started with D&D last week to the gaming group that has been together since the early-1970s. For this process to work, we want to give a voice to all D&D fans and players of all previous editions of the game.

The next year is going to be an exciting one. There is a lot of work to be done, and I’m hoping you have the time, energy, and inclination to pitch in. We sure hope you do, as we seek to make gaming history by shaping the future of D&D, together. If you would like to sign up today to be notified when the playtest is beginning and how you can participate, click here:


Articulo en el New York Times :
Enlace al artículo :wizard: :wizard: :wizard:

Mas o menos lo que comenta el articulo es que la 4e ha sido un fracaso al crear un cisma entre jugadores y que algo hay que hacer . Esta noticia se esperaba hace mucho viendo los movimientos de Wizards(contrartar a monte otra vez , encuestas , legends&lore etc ...)
 

humuusa

New member
A s you may have read in the New York Times, it’s an exciting time for Dungeons & Dragons. We are happy to announce today that we are developing the next iteration of D&D, and will be looking to the legions of D&D fans to help shape the future of the game along with us.

Our mission is to ensure that D&D enters its next 40 years as a vibrant, growing, and exciting game. By listening to the needs of the D&D community, we can meet this goal. As part of our increased efforts to engage with the player-base, we launched a series of weekly articles in early 2011, including Rule of Three and Legends & Lore, to give you a voice in our work. We’ve listened to both praise and criticism from all D&D fans, regardless of their edition of choice, and we’ll continue to do so.

That is why we are excited to share with you that starting in Spring 2012, we will be taking this process one step further and conducting ongoing open playtests with the gaming community to gather feedback on the new iteration of the game as we develop it. With your feedback and involvement, we can make D&D better than ever. We seek to build a foundation for the long-term health and growth of D&D, one rooted in the vital traits that make D&D unique and special. We want a game that rises above differences of play styles, campaign settings, and editions, one that takes the fundamental essence of D&D and brings it to the forefront of the game. In short, we want a game that is as simple or complex as you please, its action focused on combat, intrigue, and exploration as you desire. We want a game that is unmistakably D&D, but one that can easily become your D&D, the game that you want to run and play.

D&D is more than just a set of rules for fantasy gaming. It launched an entire gaming genre and played a pivotal role in creating the entirety of the gaming industry, both analog and digital. The game has lived and thrived because it has awoken a spark of creation, visions of daring adventure, wondrous vistas, and untold horrors that pull us all together as a community of RPG fans. It is the countless players and DMs who have brought it to life over the years. The game is at its best when it is yours.

For that reason, we want your participation. The goals we have set for ourselves are by no means trivial or easy. By involving you in this process, we can build a set of D&D rules that incorporate the wants and desires of D&D gamers around the world. We want to create a flexible game, rich with options for players and DMs to embrace or reject as they see fit, a game that brings D&D fans together rather than serves as one more category to splinter us apart.

We have begun obtaining feedback from a limited Friends & Family playtest consisting of internal employees and their gaming groups and soon we will be expanding that group to consist of members from our existing body of playtesters. Then at the D&D Experience convention in late January, Wizards of the Coast will conduct a special playtest of ideas currently in development. The D&D Experience will be moving to Gen Con in 2013, so as a convention special this year, we will be offering show attendees a first-look at a draft of the new set of rules. Then beginning sometime in the spring, we will begin open playtesting. Through our web site, we will release a growing set of rules, classes, monsters and other materials for your study and feedback. We seek to reach as many people as possible, from the gamer who just started with D&D last week to the gaming group that has been together since the early-1970s. For this process to work, we want to give a voice to all D&D fans and players of all previous editions of the game.

The next year is going to be an exciting one. There is a lot of work to be done, and I’m hoping you have the time, energy, and inclination to pitch in. We sure hope you do, as we seek to make gaming history by shaping the future of D&D, together. If you would like to sign up today to be notified when the playtest is beginning and how you can participate, click here:

Y es anuncio de Mike Mearls, no Monte Cook... ojo
 

Tel Arin

Administrator
Miembro del equipo
Gracias humuusa.

Peasant, si me permites, editare tu primer post poniendo la información de tu segundo, para que puedan ser puestos en la portada principal del portal.
 

Bertosaurio

Member
Humuusa dijo:" Si, te he enviado un privado. Es tonteria tener la noticia duplicada...."

tranquilo no hay problema. Yo puedo hacerle la pelota a Tel en persona  :spiteful:


:enano:
 

Tel Arin

Administrator
Miembro del equipo
Bueno, finalmente, parece que las cosas se ponen en movimiento para D&D5ª. Los calculos que ya comentamos en otro hilo, sobre cuanto tiempo tarda el playtesting en wizards (3 años) nos da que mas o menos para  primavera del 2015, debería estar a la venta. Eso suponiendo que se tarden los 3 años de playtestings de rigor y no vayan más rápido.

Fumata blanca!
 

humuusa

New member
Hombre, para las Gen Con de 2013 quieren ofrece a los asistentes el primer juego de reglas fijo... Creo que para 2014 tendremos la quinta...
 

peasant

New member
Oki Tel asi mucho mas claro . Es verdad es Mearls lo que pasa es que como es la sección que habitualmente usa Monte pensé que era el pero si es mas lógico que le toque a el dar la noticia y aguantar el chaparrón .

De todas maneras lo importante de este anuncio es que ahora los propios grupos de jugadores son los que pueden dirigir en que dirección va a ir el desarrollo de esta edicion del juego por medio de imput que pueden hacer llegar  a Wizards . Quizas podriamos los jugadores de España presentar nuestros propios datos no?
 

Tel Arin

Administrator
Miembro del equipo
Gracias peasant!

Repasando el articulo peasant, realmente no hay una gran diferencia a ninguno de los anuncios anteriores de pasadas ediciones. El "vamos a escuchar al aficionado", "vamos a realizar el playtesting pensado en los elogios y criticas" etc, es por decirlo asi, la misma nota de prensa de siempre.

Por otro lado, no quita que sea verdad o necesario.

La verdad que, pensado como podria ser una quinta edicion, ¿significara esto volver a una filosofía mas simulacionista? Mumble mumble...

Auguro 3 años de especulaciones! xD
 

joacovidal

Member
Veremos como evoluciona. Ciertamente no me gustaría volver al estilo simulacionista, nunca me gustó tener que estar recordando que hay una maldita regla para todo. Me gusta la simplicidad de la 4ta.

Lo que sí estaría genial es que hicieran más énfasis en los rasgos de clase. Que se note más la diferencia entre cada una, pero manteniendo el balance. Y quizás un poco más de trasfondo.

Resumiendo, en mi opinión, la 5ta edición debería ser una evolución de la linea essentials. Con alguno que otro retoque.
 

Svargth

Member
Tel Arin dijo:
Gracias peasant!

Repasando el articulo peasant, realmente no hay una gran diferencia a ninguno de los anuncios anteriores de pasadas ediciones. El "vamos a escuchar al aficionado", "vamos a realizar el playtesting pensado en los elogios y criticas" etc, es por decirlo asi, la misma nota de prensa de siempre.

Por otro lado, no quita que sea verdad o necesario.
Según el artículo del New York Time, parece que va en serio eso de escuchar a los aficionados. En el artículo mencionan lo siguiente: And Dungeons & Dragons’ designers are also planning to undertake an exceedingly rare effort for the gaming industry over the next few months: asking hundreds of thousands of fans to tell them how exactly they should reboot the franchise....With the new edition and the call for feedback, in a “hearts and minds” campaign, Wizards of the Coast is attempting to rally players to the cause . The strategy centers on asking them what they’d like to see in a new version and giving everyday gaming groups the chance to test new rules. “We’re really lucky that we have such passionate fans,” Ms. Schuh said, “and we anticipate they’ll roll up their sleeves and help us in this effort.”
A ver como se lo montan
 

peasant

New member
Pues , yo creo estimado Tel que esta vez si que va ha ocurrir  un cambio profundo o mejor dicho se desharan cambios muy profundamente , no puedo trasladar el ambiente que habia durante los ultimos meses en los foros de enworld pero se nota desde hace tiempo que algo va fatal en la cuarta edicion , lo que se observaba es que por un lado muchos decidieron quedarse con sus antiguas ediciones (Grognards ) y muchos mas todavia decidieron pasarse a pathfinder , lo que nos deja un pedazo del pastel muy reducido para los de Wizards of the coast .

Como puntillita de como andan las cosas las ultimas semanas de revueltas un post muy interesante que habla del pasado , presente y futuro del D&D
http://www.enworld.org/forum/news/315699-escapist-d-d-past-present-future.html

Respecto a de volver  a un estilo mas simulacionista lo que monte deja entrever es que seria un sistema modular asi cada grupo implementaría su grado de complejidad/simulacionismo y eso si al final se lleva a cabo seria mas que acertado (segun mi opinion claro)

EDITO: El link es a un post donde te dirige a las 3 partes del articulo antes mencionado
 

Tel Arin

Administrator
Miembro del equipo
humuusa dijo:
Hombre, para las Gen Con de 2013 quieren ofrece a los asistentes el primer juego de reglas fijo... Creo que para 2014 tendremos la quinta...

Podría ser, a mi me parece que cuando haces un anuncio de cambio de ciclo, das el pistoletazo de salida a una cuenta atras. Creo que intentaran que salga lo antes posible (creo que en todos los playtestings ocurre lo mismo, de echo), pero esta vez se aducen razones mas de peso si cabe para salir cuanto antes.

Ahora, supongo que para las GenCon tendran un prototipo, porque en un año de playtesting no se como de acabado puede estar. Segun la inversion de pasta (playtesters, diseñadores) que vayan a meter, eso si.

2014 tampoco se me antoja descabellado, menos que 2015 es verdad.

Un saludete!

 

Svargth

Member
De todas formas id preparando los tapones para los oídos... para evitar que nos peten las orejas con las quejas de los que se rasguen las vestiduras que clamen al cielo porque la nueva edición no consiga la excelencia que mostró la 4ª. ¿Quién se apunta a ahcer un retroclón de 4ª?  :lol:
 
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