Thief of Legend
There is nothing you can’t steal—nothing.
Prerequisite: Trained in Stealth, Thievery
Long ago, there lived a thief who was so skilled at
the art of taking that nothing was outside his grasp.
Some said that he could steal the throne out from
underneath a king, make off with the princess’s smile,
and snatch the stars from the night sky—all over the
course of a single evening! How much of the thief ’s
myth was true and how much has become the tall
tales of legend is a matter of debate, but few take such
stories seriously. Such tales border on the ridiculous
for most people, but you know the truth: The legends
are real, and you are that Thief of Legend reborn.
The Thief of Legend could do all of the fantastic
things that people today describe. This thief had
fingers so light and nimble that some said he could
steal the crown off the queen without her even noticing.
His movements were so quiet that death could
not track him. His plans were so cunning that he
outwitted the gods at every turn. Artifacts guarded by
thousands of angels vanished from Astral domains,
and the only evidence that remained of the thief ’s
passing were the faint echoes of laughter where treasures
once were held.
Yet these feats have, on occasion, been reproduced
by other mortals. The true point of transition between
master thief and Thief of Legend came when this
thief learned how to steal things that are intangible.
So great was this legendary thief ’s skill that reality
bent to his trickery. He discovered ways to steal laughter,
or memories, or the color from a painting. Now,
generations later, that thief has been reborn, and you
are coming to realize that you are the reincarnation
of this famous thief. Over time, you have begun to
recall the tricks and techniques that you mastered in
that former life, and you are growing once more into
the master thief that the stories still describe.
Immortality
As you grow ever more enlightened about the thievery
and trickery that you had mastered in your past
life, reality once again begins to bend around you,
allowing you to steal things that others say can never
be taken.
The Greatest Prize: Despite the fact that your
skills can be used for greed and self-service, you have
been spun back into the world for some purpose.
You have one great thing that you must steal—one bit
of thievery for which you were given a new life and
incarnation. This prize is the subject of your Destiny
Quest; you might be destined to steal the magic away
from an ancient dracolich or to place your hands on
the only artifact that can slay the dark goddess Lolth.
Once you steal the object of your Destiny Quest,
you have fulfilled your role in the world. Only then
can you once again have the power to take what lies
beyond the grasp of all mortals, as you finally recall
the full extent of the techniques that allow you to
filch the intangible.
Thief of Legend Features
Uncanny Prowess (21st level): You increase
your Dexterity score by 2 and increase any other ability
score by 2.
Steal Back the Soul (24th level): You can steal
anything; even death holds no end to your thievery.
You can steal sighs from lovestruck maidens and
ambition from warlords, and you have stolen your
soul from the forces that claim it when you die—for
safekeeping, of course. As you begin to slip beyond
the mortal realm, you return what you have stolen so
few notice it was ever gone.
When you die, after 1 hour your body and possessions
vanish. After 24 hours, you reappear alive
and at full hit points at a safe place of your choosing,
that is familiar to you, and that is on the same plane
where you died.
In addition, when you reduce a creature to 0
hit points or fewer, you can steal something intangible
from that creature, such as the color of the
creature’s eyes or its memories of its kingdom. The
mechanical effects of this theft, if any, are left to the
Dungeon Master.
Impossible Theft (26th level): Already your
ability to be the Thief of Legend allows you to twist
reality, giving you the ability to steal things others
claim to be impossible.
Impossible Theft Thief of Legend Utility 26
You deftly lay your hand upon the object of your desire and it
vanishes, whisked away to the place you determine.
Daily F Teleportation
Standard Action Melee touch
Target: One unattended object or vehicle
Effect: You teleport the target to a safe location that you determine,
which must be a place where you have been and
on the same plane. This effect cannot harm any creature or
the target.
Undetectable Thief (30th level): At last, you
have reached the point where you can trick the greatest
of the gods and primordials. Even slipping into
the Nine Hells and snatching away the scepter from a
Lord of the Nine’s hand is not beyond you. If they discover
something is missing, you can stay hidden from
sight, even when your prey is looking right at you.
You gain a passive Stealth score equal to 10 + your
Stealth modifier. Any creature that has a passive Perception
lower than your passive Stealth score, or that
has an active Perception check result that does not
equal or surpass your passive Stealth score, cannot
see you unless you choose to let that creature see you.
Dragon magazine 388 pagina 15