Aqui estan las partidas que han puesto en wizards para jugar a la cuarta edicion, ire añadiendo mas a medida que saquen mas. Hay que estar registrado en Wizards para descargarlas.
More Keep on the Shadowfell
Una serie de ayudas para convertir este primer modulo (aparte de en lgo mas rolero) a las siguientes ambientaciones:
Reino Olvidados, Eberron y Side Treks
Heathen
Sleeper in the Tomb of Dreams
Rescue at Rivenroar
The Haunting of Kincep Mansion
La partida pone que es para niveles heroicos (1-10) aunque la descripcion lo ajusta para 5 personajes de nivel 12.
The Last Breaths of Ashenport 5 pjs de nivel 8
Treasure's of Talon Pass 5 pjs de nivel 2
Echoes of Thunderspire Labyrinth
Siege of Bordrin's Watch
Depths of Avarice
Massacre at Fort Dolor
Dark Heart of Mithrendain
The Shadow Rift of Umbraforge Partida 3 de la mega campaña Scales of War
Sea Reavers of the Shrouded Crags
The Tariff of Relkingham
Menace of the Icy Spire Partida en reinos olvidados PJs de nivel 2
More Keep on the Shadowfell
Una serie de ayudas para convertir este primer modulo (aparte de en lgo mas rolero) a las siguientes ambientaciones:
Reino Olvidados, Eberron y Side Treks
Heathen
The Hand of Naarash—a sect of the church of Bane—has long been a plague to the mostly peaceful denizens of the borderlands. So when the noble paladin Jaryn set out from the stronghold of the Light of the Sun to destroy the Hand and bring peace to the region, the sun shone down brightly, as if Pelor himself blessed the enterprise. Now three years have passed, and the Hand seems to have grown only stronger—while no word of Jaryn or his companions has been heard. As stories of burned out settlements and slaughtered families filter into more civilized lands, followers of Bane have become more prominent. Someone must retrace Jaryn’s steps, find the Hand’s center of power, and destroy their leadership before all the borderlands fall under the control of Bane’s dark church.
For five years, the Hand of Naarash has extended its dark hold over the borderlands. This cult of Bane was born in the Moonsfall Mountains, spreading across the frontiers of fallen Nerath and into settled lands. The cult’s death squads target isolated settlements for “cleansing”—the folk of the frontier given the choice of joining the Hand or accepting the salvation of death…
Sleeper in the Tomb of Dreams
As the PCs stumble across a simple group of pilgrims seeking to return the relics of a long-dead champion to their resting place, they witness a horrendous attack. The relics stolen, the PCs must race to the Face in the Hill, a place of mystery and ancient peril in the Warwood -- itself a place fillled with the echoes of long-forgotten legends. There, they discover a dark plot to release a terrible madness on the land, fueled by the stolen relics and the blood of innocent victims. Plumbing the Tomb of Dreams reveals dangers the PCs might not expect, as they're forced to face not only its physical denizens, but their own worst fears. Just over a hundred years ago, two armies met in a cataclysmic conflict that threatened to destroy both sides. An evil paladin favored by his deity led one force. At the head of the other army stood something worse—a creature of greater wickedness whose master possessed far darker aims for the world. Knowing that a battle between the assembled hosts would devastate both, the leaders met in single combat. The loser’s army would forfeit the field and disband. The result was a fluke of fate: The evil generals killed one another simultaneously.
Rescue at Rivenroar
The world has never been a safe place. Bastions of civilization populate a dark, menacing world -- islands of order and reason exist in a land otherwise overrun by dark cults, vile monsters, creatures from the dark edges of the imagination, and worse. As deadly as the world is on a normal day, something has begun to stir on the fringes of the civilized Elsir Vale. Formerly the site of an attack by an army known as the Red Hand, the Vale has known several years of peace since brave adventurers stormed into the teeth of the approaching Hand and sent them scurrying back into the darkness.
The Haunting of Kincep Mansion
La partida pone que es para niveles heroicos (1-10) aunque la descripcion lo ajusta para 5 personajes de nivel 12.
This mansion was once a manor house owned by the Kinceps. They were an old and respected noble family, though not one of any great political import. Though fairly wealthy, the Kinceps lived simply and enjoyed few luxuries, avoiding anything ostentatious. The family home was large but practical, well hidden behind an encircling orchard. A small mausoleum is the final resting place of family members.
A point of pride among the Kinceps was that each generation should make its own way in life, starting out with a small inheritance and earning a living through business, adventuring, or public service.
In more recent years, a series of misfortunes and disasters all but wiped out the youngest generation of Kinceps. Many believed that the family had fallen into poverty, then died out. In fact, the sole heir, Jaccobux Kincep, had traveled to foreign lands as an adventurer and mercenary, becoming rich in the process.
The Last Breaths of Ashenport 5 pjs de nivel 8
The first of a select few Dungeon adventures to be updated to 4th Edition, "The Last Breaths of Ashenport" is here! The remote seaside town of Ashenport isn’t visited by many, for good reason. When the PCs arrive to weather a fierce storm battering the coast, they discover that something dark lurks beneath the town's pleasant veneer. As other visitors to the town disappear one after the other, it's up the heroes to discover the horrifying secrets of Ashenport.
It stands a lonely vigil atop a remote northern shore, hunkered down against the terrible ocean storms. For most of the year, it sits alone, for trade in the region has decreased. If this were any other town, it would long since have been forgotten, or perhaps even abandoned.
But this is no other village. This is Ashenport. Here, the fish are plentiful. Here, the crops grow and thrive despite the rocky soil. Here, the ocean offers up its riches willingly, like a bashful lover.
Treasure's of Talon Pass 5 pjs de nivel 2
En el Tesoro de Paso de la Garra, los personajes exploran una antigua guarnición de montaña en busca de un cáliz de jade que supuestamente vale una pequeña fortuna.
Pero el camino al cáliz de jade no es fácil. Un dragón y sus esbirros kobold han yomado la guarnición, y tambien soldados nomuertos todavía frecuentan sus pasillos . Tampoco los personajes son los únicos buscando el cáliz de jade. Una banda de orcos mercenarios conocidos como los Puños Nocturnos buscan el cáliz … y llegan a la mazmorra sólo minutos antes de los personajes. El tesoro del Paso de la Garra esta diseñado para llevar a personajes del 2ª nivel al 3r nivel. Esta partida esta poblada de los familiares rasgos de tiene una aventura de Dungeons&Dragons, incluyendo trampas, aviesos kobolds, un malvado mago, y desde luego, un dragón.
Echoes of Thunderspire Labyrinth
Una ventura Side Trek para el Thunderspire Labyrinth, Heroico
Siege of Bordrin's Watch
El Adventure Path de Scales of War continua! Los problemas en el Valle de Elsir no se limitaron a Rivenroar. La noticia se propaga de que los enanos de Overlook estan convocando a todas las almas valientes del Valle para participar en la defensa de Bordrin's Watch. Esta fortaleza antigua protege el único pase conocido por las montañas que lindan con el Valle al oeste, y los rumores de una enorme horda de orcos, trolls y peor bicheria han comenzado a sonar como creibles. Cuando los personajes llegan a Overlook, sin embargo, los acontecimientos parecen aún más horribles de lo esperado, y deben moverse rápidamente para proteger Overlook y las tierras más allá, de un mal que se encuentra bajo las montañas.
¿Cómo podemos olvidar el sufrimiento de nuestra familia durante la Edad de Cadenas? ¿Cómo podemos dejar de lado aquellos antiguos rencores cuando el riesgo de esclavitud es ahora mayor que de aquella? Hombres de guerra, los orcos estan sobre nosotros, marchando una vez más al son del tambor de los gigantes. Esta tarea recae en nosotros para pararlos - para aguantar rápidamente no importa su número. Si vacilamos, caeremos en el miedo No se trata solamente del sufrimiento de nosotros y nuestro modo de vida- toda la gente del Valle Elsir también fallecerá. La Guerra esta sobre nosotros. Ahora es el tiempo para los hombres y mujeres de coraje; para levantarse y defender a los que no pueden defenderse.
Depths of Avarice
Massacre at Fort Dolor
Dark Heart of Mithrendain
The Shadow Rift of Umbraforge Partida 3 de la mega campaña Scales of War
Sea Reavers of the Shrouded Crags
The Tariff of Relkingham
Menace of the Icy Spire Partida en reinos olvidados PJs de nivel 2