acrobata2000
Member
He leído esto en rpg.net - Lo dejo aquí como reflexión de todos los cambios que está sufriendo Dungeons&Dragons últimamente y lo divididos que estamos todos con respecto a sus diferentes ediciones:
El enlace original es éste: http://forum.rpg.net/showpost.php?p=10918330
Drew dice así...
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There is a BIG debate going on over several Blogs about Modern D&D vs Original D&D/AD&D - Second edition was acceptable (just) but lacked the fun a flavour of 1st Edition.
3rd Edition (and even more so with 3.5) was not brilliant (in fact it was pretty crappy) and I quote Gary Gygax here - “The new D&D is too rule intensive. It’s relegated the Dungeon Master to being an entertainer rather than master of the game. It’s done away with the archetypes, focused on nothing but combat and character power, lost the group cooperative aspect, bastardized the class-based system, and resembles a comic-book superheroes game more than a fantasy RPG where a player can play any alignment desired, not just lawful good” – I personally think there was no real bitterness in that statement (he had left TSR behind years ago), and I have to agree with him totally.
Those who like 3rd (or 3.5 or 4th for that matter) Edition, they have to realize they might be playing a Fantasy RPG with some elements of D&D/AD&D – but they AREN’T Playing D&D/AD&D – its a derivative, based upon but NOT the same.
D&D/AD&D was written/created by Dave Arneson & Gary Gygax. Anything else (even products that might hold the license) not created/produced under the direct control of those two very missed individuals is NOT D&D/AD&D. It never can be, it never will be.
To clarify my position - Its like reading a Discworld story not written by Terry Pratchett, it might be ABOUT Discworld – possibly even legally and professionally produced. But its NOT from the mind of Terry Pratchett, so it can never be a true Discworld Story.
Modern D&D (from 3.5 onwards) is a Miniatures Game with Roleplaying elements built in. You can put as many rules and systems in place as you want, I’ve bought a LOT of 4e stuff, and read it to death; then something struck me – the constant churning over balance meant that (pretty much) all the character types were becoming VERY samey. OK the descriptive text is pretty, and the production values are very high - but ALL the mechanics of Feats/Spells and the like meant everything pretty much worked the same way – wheres the fun in that. If people want a game that's almost exactly like and MMO they can now Play D&D Online for Free. No point in wasting money buying books for the privilege Lol.
Back in the ‘Old Days’ balance came from the Dungeon Master. If something was too powerful, he countered it with something in the Scenario or something ‘unexpected’ in the Game World. If a Character was rapidly becoming dominant within a group, generally it was because of his natural strength of personality – not because of the rules of a game, dice rolls, or character he chose to play (think "Colin" Lol - every group has a Colin - he is always the bully of the group).
Don Turnbul (he used to be head of TSR UK) once said to me at a Con (all those years ago again ), “don’t rely on the rules too much – always try to make some of it up as you go along; both you and your players will have more fun that way”. The more rules intensive you make a game, the harder it becomes to remember everything and the less fun it becomes to play it.
The current RPG market is made up of sterile, second hand and recycled ideas driven by overly and unnecessarily complicated rulesets.
In my own (and many MANY others, I can assure you we are not in a minority) D&D/AD&D had it right, unfortunately a lot of people either can’t see it or are too stubborn to admit it - or have the same Fanboy attitude towards modern RPG's as I have to D&D/AD&D.
That doesn't mean I have played/ran a LOT of different games - because I have (even the impossibly difficult to get your brain around Dangerous Journeys - and thats hard for me to admit as I am admitedly a Gygax admirer).
Castles & Crusades has a "damn good go" at the AD&D Genre of gaming. It tidies up a few points, and (as is always the case with every RPG published) it gets a few things wrong. Its a good solid product, with lots of Game Life in it.
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Solo añadir que a medida que D&D avanza veo que hay un cierto "Renacimiento" con respecto a D&D, llamado en estos días "Retro D&D", "Retro-clones", "retro old school" o simplemente "old school".
¿Qué va a pasar con D&D dentro de 10 años?
acrobata
El enlace original es éste: http://forum.rpg.net/showpost.php?p=10918330
Drew dice así...
*******************************************************************************
There is a BIG debate going on over several Blogs about Modern D&D vs Original D&D/AD&D - Second edition was acceptable (just) but lacked the fun a flavour of 1st Edition.
3rd Edition (and even more so with 3.5) was not brilliant (in fact it was pretty crappy) and I quote Gary Gygax here - “The new D&D is too rule intensive. It’s relegated the Dungeon Master to being an entertainer rather than master of the game. It’s done away with the archetypes, focused on nothing but combat and character power, lost the group cooperative aspect, bastardized the class-based system, and resembles a comic-book superheroes game more than a fantasy RPG where a player can play any alignment desired, not just lawful good” – I personally think there was no real bitterness in that statement (he had left TSR behind years ago), and I have to agree with him totally.
Those who like 3rd (or 3.5 or 4th for that matter) Edition, they have to realize they might be playing a Fantasy RPG with some elements of D&D/AD&D – but they AREN’T Playing D&D/AD&D – its a derivative, based upon but NOT the same.
D&D/AD&D was written/created by Dave Arneson & Gary Gygax. Anything else (even products that might hold the license) not created/produced under the direct control of those two very missed individuals is NOT D&D/AD&D. It never can be, it never will be.
To clarify my position - Its like reading a Discworld story not written by Terry Pratchett, it might be ABOUT Discworld – possibly even legally and professionally produced. But its NOT from the mind of Terry Pratchett, so it can never be a true Discworld Story.
Modern D&D (from 3.5 onwards) is a Miniatures Game with Roleplaying elements built in. You can put as many rules and systems in place as you want, I’ve bought a LOT of 4e stuff, and read it to death; then something struck me – the constant churning over balance meant that (pretty much) all the character types were becoming VERY samey. OK the descriptive text is pretty, and the production values are very high - but ALL the mechanics of Feats/Spells and the like meant everything pretty much worked the same way – wheres the fun in that. If people want a game that's almost exactly like and MMO they can now Play D&D Online for Free. No point in wasting money buying books for the privilege Lol.
Back in the ‘Old Days’ balance came from the Dungeon Master. If something was too powerful, he countered it with something in the Scenario or something ‘unexpected’ in the Game World. If a Character was rapidly becoming dominant within a group, generally it was because of his natural strength of personality – not because of the rules of a game, dice rolls, or character he chose to play (think "Colin" Lol - every group has a Colin - he is always the bully of the group).
Don Turnbul (he used to be head of TSR UK) once said to me at a Con (all those years ago again ), “don’t rely on the rules too much – always try to make some of it up as you go along; both you and your players will have more fun that way”. The more rules intensive you make a game, the harder it becomes to remember everything and the less fun it becomes to play it.
The current RPG market is made up of sterile, second hand and recycled ideas driven by overly and unnecessarily complicated rulesets.
In my own (and many MANY others, I can assure you we are not in a minority) D&D/AD&D had it right, unfortunately a lot of people either can’t see it or are too stubborn to admit it - or have the same Fanboy attitude towards modern RPG's as I have to D&D/AD&D.
That doesn't mean I have played/ran a LOT of different games - because I have (even the impossibly difficult to get your brain around Dangerous Journeys - and thats hard for me to admit as I am admitedly a Gygax admirer).
Castles & Crusades has a "damn good go" at the AD&D Genre of gaming. It tidies up a few points, and (as is always the case with every RPG published) it gets a few things wrong. Its a good solid product, with lots of Game Life in it.
*******************************************************************************
Solo añadir que a medida que D&D avanza veo que hay un cierto "Renacimiento" con respecto a D&D, llamado en estos días "Retro D&D", "Retro-clones", "retro old school" o simplemente "old school".
¿Qué va a pasar con D&D dentro de 10 años?
acrobata